![[응용모작] 라이트닝 (UE4 Niagara)](https://img1.daumcdn.net/thumb/R750x0/?scode=mtistory2&fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fzo9MV%2FbtsJmoRDj2L%2FhVhEcrECp5buOaEKJefYUk%2Fimg.gif)
엔진 : Unreal 4.27 (Niagara VFX System)*주요 활용 기능▪ Jitter Position 모듈https://dev.epicgames.com/documentation/ko-kr/unreal-engine/particle-update-group?application_version=4.27 *모작 래퍼런스https://youtu.be/2ezXXZRs3Z8?si=NtNwRkHf31LIiOyM
![[Niagara] User Parameter](https://img1.daumcdn.net/thumb/R750x0/?scode=mtistory2&fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FlzAl0%2FbtsFW9oNdfW%2FjHhfBgbN4GmSrbTJzv96RK%2Fimg.png)
User Parameter User Parameter 우측의 [+] 버튼을 눌러 파라미터 생성할 수 있습니다. User Parameter로 적용하면 외부에서도 값을 제어할 수 있게 됩니다. 또한 하나의 나이아가라 시스템을 복사해서 여러 개를 사용할 경우, 각각 다른 값을 지정하여 다양한 방법으로 연출할 수 있습니다. (마스터 머티리얼의 프로퍼티와 비슷한 느낌)
![[Niagara] Sprite 3D Rotation](https://img1.daumcdn.net/thumb/R750x0/?scode=mtistory2&fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FuKr8R%2FbtsFz9DYz6N%2FOakBwZDXKRcDjZ8lNHZ5sK%2Fimg.gif)
Alignment, Facing Mode → Custom SpriteFacing 파라미터를 추가 후 Rotate Vector로 3d 회전 제어 가능
![[Niagara] Shape Location Module](https://img1.daumcdn.net/thumb/R750x0/?scode=mtistory2&fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FR7r2y%2FbtsFAhf5hdc%2FGpLwW2y4yvuSJis8RCeHc0%2Fimg.png)
Sphere Sphere Distribution = Random Sphere Surface Distribution 0 1 1 Hemisphere Distribution X=1, Y=0.5 Sphere Distribution = Uniform Uniform Distribution 0.5 1 1 Uniform Spiral Amount 5 Cylinder Cylinder Distribution = Random Surface Only Band Thickness - 0 0 0 Hemicircle - - X=true - Enable Lathe Profile Box / Plane Box / Plane Mode Box Box Plane Surface Only Band Thickness - 0 - Plane Size -..