[Niagara] Shape Location ModuleGraphic/Unreal2024. 3. 5. 20:59
Table of Contents
Sphere
Sphere Distribution = Random |
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Sphere Surface Distribution | 0 | 1 | 1 |
Hemisphere Distribution | X=1, Y=0.5 |
Sphere Distribution = Uniform |
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Uniform Distribution | 0.5 | 1 | 1 |
Uniform Spiral Amount | 5 |
Cylinder
Cylinder Distribution = Random |
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Surface Only Band Thickness | - | 0 | 0 | 0 |
Hemicircle | - | - | X=true | - |
Enable Lathe Profile |
Box / Plane
Box / Plane Mode | Box | Box | Plane |
Surface Only Band Thickness | - | 0 | - |
Plane Size | - | - | X=50, Y=100 |
Torus
Torus Mode | Torus | Torus | Torus | TorusKnot |
Surface Distribution | 1 | 1 | 1 | - |
U, V Distribution | U = 0.5 | U=1, V=0.7 | 0 | |
Knot Helix, Ring Loops | - | - | - | Helix=1, Ring=10 |
Ring / Disc
Ring / Disc Distribution Mode | Random | Uniform | ||
Ring / Disc Mode | Hexagon | Circle | ||
Disc Coverage | 0 | 0 | 1 | - |
U Distribution | 0.5 | - | ||
Uniform Spiral Amount | - | - | - | 0.1 |
Uniform Spiral Falloff | - | - | - | 1 |
Cone
Cone Mode | Spherical Cone | Spherical Wedge | |
Cone Angle | 30 | 30 | - |
Cone Inner Angle | 30 | 30 | - |
Cone Surface Distribution | 0.5 | - |